Synchronous Server Socket Example The following example program creates a server that receives connection requests from clients. The server is built with a synchronous socket, so execution of the server application is suspended while it waits for a connection from a client. The application receives a string from the client, displays the string on the console, and then echoes the string back to the client. The string from the client must contain the string "" to signal the end of the message. using System; using System.Net; using System.Net.Sockets; using System.Text; public class SynchronousSocketListener { // Incoming data from the client. public static string data = null; public static void StartListening() { // Data buffer for incoming data. byte[] bytes = new Byte[1024]; // Establish the local endpoint for the socket. // Dns.GetHostName returns the name of the // host running the application. IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000); // Create a TCP/IP socket. Socket listener = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp ); // Bind the socket to the local endpoint and // listen for incoming connections. try { listener.Bind(localEndPoint); listener.Listen(10); // Start listening for connections. while (true) { Console.WriteLine("Waiting for a connection..."); // Program is suspended while waiting for an incoming connection. Socket handler = listener.Accept(); data = null; // An incoming connection needs to be processed. while (true) { int bytesRec = handler.Receive(bytes); data += Encoding.ASCII.GetString(bytes,0,bytesRec); if (data.IndexOf("") > -1) { break; } } // Show the data on the console. Console.WriteLine( "Text received : {0}", data); // Echo the data back to the client. byte[] msg = Encoding.ASCII.GetBytes(data); handler.Send(msg); handler.Shutdown(SocketShutdown.Both); handler.Close(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } Console.WriteLine("\nPress ENTER to continue..."); Console.Read(); } public static int Main(String[] args) { StartListening(); return 0; } }