This is analogous to the C++ initialization list. // cs_virtual_keyword.cs using System; class TestClass { public class Dimensions { public const double PI = Math.PI; protected double x, y; public Dimensions() { } public Dimensions(double x, double y) { this.x = x; this.y = y; } public virtual double Area() { return x * y; } } public class Circle : Dimensions { public Circle(double r) : base(r, 0) { } public override double Area() { return PI * x * x; } } class Sphere : Dimensions { public Sphere(double r) : base(r, 0) { } public override double Area() { return 4 * PI * x * x; } } class Cylinder : Dimensions { public Cylinder(double r, double h) : base(r, h) { } public override double Area() { return 2 * PI * x * x + 2 * PI * x * y; } } static void Main() { double r = 3.0, h = 5.0; Dimensions c = new Circle(r); Dimensions s = new Sphere(r); Dimensions l = new Cylinder(r, h); // Display results: Console.WriteLine("Area of Circle = {0:F2}", c.Area()); Console.WriteLine("Area of Sphere = {0:F2}", s.Area()); Console.WriteLine("Area of Cylinder = {0:F2}", l.Area()); } } output: Area of Circle = 28.27 Area of Sphere = 113.10 Area of Cylinder = 150.80